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Author

A. Calotoiu

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Preprint Sep 2026

Gauss What You Need: Compact Gaussian Splatting Across Scene Scales

3D Gaussian Splatting reconstructs a scene as a collection of Gaussian primitives from a set of posed photographs called the capture. The number of primitives used to represent the scene affects reconstruction quality, storage, and rendering cost. How to select this number automatically across capture scales remains un...

Afif Boudaoud, Jia-Yi Liu, A. Calotoiu et al. · 0 citations
#machine learning Preprint Sep 2026

Hardware-Aware Features for CUTLASS Kernel Selection

GPU libraries such as CUTLASS expose tens of thousands of semantically equivalent kernels for a single operation, making exhaustive autotuning expensive and execution-free selection difficult. Existing analytical selectors require hand-designed performance rules, while learned selectors operate on raw configuration par...

Shriram Chandran, Dominic Rinderer, Yakup Budanaz et al. · 0 citations

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