This tutorial presents methods and challenges involved in developing effective gestural interaction systems, and introduces recent advances in hand motion generation, with emphasis on multimodal conditioning from text, audio, body motion, and objects.
A. Giachetti, Marco Emporio, H. Wannous et al.· Proceedings of the 28th Inte...· 0 citations
Hand gestures are a natural and expressive modality for human communication and are increasingly used in multimodal interaction, including human-computer interaction, extended reality, robotics, assistive technologies, and embodied AI. However, designing robust gesture-based interfaces remains challenging due to issues...
A. Giachetti, Marco Emporio, H. Wannous et al.· Proceedings of the 28th Inte...· 0 citations
This paper presents a comprehensive review of inverse rendering methods published between 2020 and 2025, using a structured taxonomy that categorizes methods by input and output representations, computational strategies, and evaluation protocols.
S. Ullah, F. Pellacini, A. Giachetti· Computer graphics forum (Pri...· 0 citations
A two-stage Gaussian Splatting framework is introduced that explicitly separates and optimizes these regions, yielding higher-fidelity novel view synthesis and allowing the replacement of the distant part with a high-quality, inpainted environment map to speedup the rendering process.
Deborah Pintani, Ariel Caputo, Noah Lewis et al.· The Visual Computer· 0 citations
We use cookies to run the site and, with your consent, for analytics and to show ads.
See our Cookie Policy.