Analisis Kebutuhan Media Pembelajaran Berbasis Gamifikasi Dalam Meningkatkan Partisipasi dan Hasil Belajar Bahasa Inggris Pada Siswa SMP
It was revealed that English learning was still dominated by conventional teacher-centered methods, causing students to become passive and less motivated in the learning process, and gamification-based learning media are considered relevant and feasible to improve students’ motivation, participation, and English learni...