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Abdul Hakim

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Open access Aug 2026

Analisis Kebutuhan Media Pembelajaran Berbasis Gamifikasi Dalam Meningkatkan Partisipasi dan Hasil Belajar Bahasa Inggris Pada Siswa SMP

It was revealed that English learning was still dominated by conventional teacher-centered methods, causing students to become passive and less motivated in the learning process, and gamification-based learning media are considered relevant and feasible to improve students’ motivation, participation, and English learni...

Intan Gemelia Fau, Wirda Wiwik La Otje, Adiati Tomia et al. · 0 citations

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