AI agents increasingly act on their users'behalf, handling tasks such as scheduling meetings, comparing offers, and haggling over prices. These principal-driven tasks routinely place the agent across from a counterpart (another user's agent, a seller, a recruiter) whose goals may conflict with its principal's. Yet the dispositions that make an assistant pleasant can make it a poor delegate: a friendly, helpful frontier model may disclose its principal's private information unprompted and concede at the first sign of resistance. We present SocialRL, a general recipe that trains social reasoning directly, and apply it to a 4B model across six domains: Deal-or-No-Deal, CaSiNo, Craigslist, Job Interview, Calendar, and Marketplace. Every domain is trained in-domain under the same recipe, and every policy is evaluated on all six. We find that (1) in-domain training reaches the frontier: on held-out scenarios the 4B matches or exceeds the GPT-5 family per domain, closing 73-122% of the baseline-to-frontier gap on the negotiation games, with 78% of buyer openings anchoring below target versus 3% untrained; (2) cross-domain transfer follows game structure: structurally paired games lift each other, a broad multi-issue donor lifts nearly all domains, and structurally isolated games transfer nothing; (3) guided by this transfer structure, two strategies, cascade RL and multi-teacher on-policy distillation (OPD), consolidate the per-domain specialists into a single unified 4B that reaches 0.627 average utility across all six environments, matching or exceeding GPT-4.1 (0.625), GPT-5.1 (0.619), and GPT-5.2 (0.613); (4) an explicit theory-of-mind scaffold helps only through training: distilling the ToM trace, rather than actions alone, lifts utility on every environment and generalizes better across them, and of the two ToM skills, only next-action prediction predicts negotiation outcomes.
Wenyue Hua, Zachary Huang, Tyler Payne et al.· 0 citations
With increasingly powerful large language models (LLMs) and LLM-based agents tackling an ever-growing list of tasks, we envision a future where numerous LLM agents work seamlessly with other AI agents and humans to solve complex problems and enhance daily life. To achieve these goals, LLM agents must develop collaborative skills such as effective persuasion, assertion and disagreement, which are often overlooked in the prevalent single-turn training and evaluation of LLMs. In this work, we present Collaborative Reasoner ( Coral ), a framework to evaluate and improve the collaborative reasoning abilities of language models. In particular, tasks and metrics in Coral necessitate agents to disagree with incorrect solutions, convince their partners of a correct solution, and ultimately agree as a team to commit to a final solution, all through a natural multi-turn conversation. Through comprehensive evaluation on six collaborative reasoning tasks covering domains of coding, math, scientific QA and social reasoning, we show that current models cannot effectively collaborate due to undesirable social behaviors, collapsing even on problems that they can solve singlehandedly. To improve the collaborative reasoning capabilities of LLMs, we propose a self-play method to generate synthetic multi-turn preference data and further train the language models to be better collaborators. Experiments with Llama-3.1 , Ministral and Qwen-2.5 models show that our proposed self-improvement approach consistently outperforms finetuned chain-of-thought performance of the same base model, yielding gains up to 16.7% absolute. Human evaluations show that the models exhibit more effective disagreement and produce more natural conversations after training on our synthetic interaction data. 1
Ansong Ni, Ruta Desai, Yang Li et al.· Advances in Neural Informati...· 7 citations