The deployment of Mixture-of-Experts (MoE) models on production high-bandwidth superpods, such as NVIDIA's NVL72/576 and Huawei's CloudMatrix384, introduces critical challenges beyond raw interconnect bandwidth. While these systems provide unified global address spaces and high-bandwidth fabrics, their full potential for sparse MoE communication is hindered by three fundamental bottlenecks: (1) Strict execution serialization imposed by coarse-grained Bulk Synchronous Parallel (BSP) orchestration of interdependent communication phases; (2) Prohibitive synchronization overhead that fails to scale alongside high interconnect bandwidth; and (3) Severe load imbalance resulting from distance-agnostic scheduling of irregular token traffic. To eliminate these bottlenecks, we introduce UBEP (Unified-Bus Expert Parallelism), a production-ready communication library that rethinks MoE's All-to-All primitives for modern superpod architectures. Through large-scale experiments, UBEP reduces All-to-All latency by up to 52.4% and MoE inference Time Per Output Token (TPOT) by up to 11.1%.
Yipeng Liu, Chang Liu, Sitan Shen et al.· Proceedings of the ACM SIGCO...· 0 citations
The future of World Models depends not only on scaling model capability, but also on scaling practicality and inference efficiency. High-frame-rate inference enables responsive perception, planning, and control in real-world autonomous systems. To this end, we present MoWorld, a cost-effective yet high-performance Flash World Model with an end-to-end framework spanning data generation, pre-training, distillation, and efficient inference, enabling up to 50 FPS real-time interaction with cinematic visual quality without the need of high-end GPUs. To enable large-scale real-world deployment, MoWorld jointly optimizes model capability and cost throughout the entire development pipeline. Specifically, unlike existing approaches that primarily rely on large-scale video corpora, MoWorld is built upon a scalable 3D-native data engine accumulated from our large-scale 3D vision and generative modeling pipeline, enabling the efficient construction of geometrically consistent training data across diverse real-world and synthetic environments. Based on this foundation, a curriculum cross-frame pre-training strategy for stable and scalable World Model learning, an efficient denoising-step distillation algorithm to reduce diffusion training cost, and a mixed-precision parallel inference framework for low-cost real-time deployment. MoWorld is the first real-time interactive World Model built on the Neural Processing Unit (NPU) and can achieves up to 50 FPS in such the devices, enabling practical and efficient deployment at scale. Comprehensive evaluations demonstrate that MoWorld achieves leading performance; notably, its average inference cost is only 30\%-50\% of that of existing World Models, providing a practical foundation for large-scale real-world applications of World Models. We also demonstrate diverse applications of MoWorld.
Team Moxin, Deyi Ji, Tianrun Chen et al.· 1 citation