Gamification Elements (Points, Achievements, Ratings) and Their Relationship with Creative Motivation in Higher Education: An Empirical Investigation
This study investigates how specific gamification elements-points, achievements, and ratings-relate to creative motivation within an Acmeological Gamification Didactic Framework (AGDF). A quasi-experimental design was employed with 186 undergraduate students at Namangan State University (NamSU), Uzbekistan (experimenta...