Memory for long-horizon video generation must satisfy two competing requirements: it must remain bounded so generation can continue indefinitely, while still recovering what was observed at a place when the camera returns, regardless of how long ago it was seen. Reconstruction-based memories provide spatial recall by c...
Eren Çetin, Julius Erbach, Vukasin Bozic et al.· 0 citations
Video diffusion models increasingly serve as priors for 4D generation, but the generated videos often lack geometric consistency. Recent approaches address this through post-training by designing geometric rewards, yet this can degrade texture and fine detail, requiring auxiliary appearance rewards and careful reward b...
Yeobin Hong, Hyojun Go, Dohun Lee et al.· 0 citations
High-resolution digital surface models (DSMs) play an important role in urban analysis, 3D building reconstruction, and infrastructure monitoring, yet their availability remains limited due to the high cost and complexity of data acquisition. In contrast, coarse DSMs from commercial satellite missions are widely access...
A. Nicolicioiu, Dominik Narnhofer, Nando Metzger et al.· 0 citations
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