With increasingly powerful large language models (LLMs) and LLM-based agents tackling an ever-growing list of tasks, we envision a future where numerous LLM agents work seamlessly with other AI agents and humans to solve complex problems and enhance daily life. To achieve these goals, LLM agents must develop collaborative skills such as effective persuasion, assertion and disagreement, which are often overlooked in the prevalent single-turn training and evaluation of LLMs. In this work, we present Collaborative Reasoner ( Coral ), a framework to evaluate and improve the collaborative reasoning abilities of language models. In particular, tasks and metrics in Coral necessitate agents to disagree with incorrect solutions, convince their partners of a correct solution, and ultimately agree as a team to commit to a final solution, all through a natural multi-turn conversation. Through comprehensive evaluation on six collaborative reasoning tasks covering domains of coding, math, scientific QA and social reasoning, we show that current models cannot effectively collaborate due to undesirable social behaviors, collapsing even on problems that they can solve singlehandedly. To improve the collaborative reasoning capabilities of LLMs, we propose a self-play method to generate synthetic multi-turn preference data and further train the language models to be better collaborators. Experiments with Llama-3.1 , Ministral and Qwen-2.5 models show that our proposed self-improvement approach consistently outperforms finetuned chain-of-thought performance of the same base model, yielding gains up to 16.7% absolute. Human evaluations show that the models exhibit more effective disagreement and produce more natural conversations after training on our synthetic interaction data. 1
Ansong Ni, Ruta Desai, Yang Li et al.· Advances in Neural Informati...· 7 citations
Visual intelligence seeks to perceive, interpret, and synthesize the visual world and is central to modern computer vision. Human-centered visual intelligence is especially demanding because it studies people as expressive, socially situated subjects whose meaning is rarely conveyed by appearance alone. It couples vision with audio and language across four representative tasks: human emotion recognition, human video generation, human voice cloning, and human video matting. Yet existing resources remain task-specific, providing modalities and annotations for individual problems rather than a shared foundation coordinating understanding and generation. This limits multimodal signal use and broader research. We address this gap with HUG-VIS, a unified benchmark for Human-centered Understanding and Generation in Visual Intelligence. It contains 8,400 seated half-body videos of 30 professional actors, each performing the same 280 emotion-action-prompt assignments under a controlled Mandarin studio protocol, with synchronized video, audio, text, and alpha mattes. We evaluate diverse open- and closed-source models across the four tasks under a unified zero-shot protocol using automatic metrics, criterion-specific mean opinion scores, and multiple cross-task analyses. Results show that (i) linguistic content dominates current emotion recognition, while purely visual affect recognition is weakest; (ii) in video generation and voice cloning, automatic metrics and human judgment agree overall but differ in their top rankings, requiring joint reporting; (iii) boundary fidelity under motion is the main remaining obstacle for human matting; and (iv) task difficulty varies across emotions, models, and metrics, with notable cross-task correlations. The dataset and results are available at https://github.com/GML-MMGroup/HUG-VIS.
Fei Ma, Zebang Cheng, Ming-Hui Li et al.· 0 citations