Skip to content

2 papers indexed here

We haven’t gathered this author’s papers yet. Follow them and we’ll fetch their work.

Not the right person? Other researchers publish under this name.

Open access Jul 2026

A Hybrid Approach using Gaussian Splatting and Parametric Models based on 3D Renders for Real-Time Visualisation

Abstract. This study investigates the use of synthetic images generated within Blender for reconstruction via 3D Gaussian Splatting (3DGS). These synthetic images are derived from a 4D parametric model of a Rhenish castle, incorporating its surroundings and distant environment. While such parametric models offer high-fidelity data, they are computationally intensive for real-time applications. 3DGS is therefore employed to produce high-quality visualisations from images with known spatial orientations. Two reconstruction methods are compared in this study: the open-source native code and the commercial Postshot solution with its Splat3 model. The primary objective is to demonstrate the applicability of this method using synthetic imagery to create lightweight visualisations of digital twins of theoretical 4D states. The underlying parametric model, comprising numerous distinct objects and procedural textures, achieves high photorealism at the expense of substantial computational resources. Consequently, the reconstruction of this dataset via 3DGS facilitates the export and online dissemination of the complex model, decoupling visualisation quality from geometric complexity. The approach is quantitatively validated by comparing the 3DGS output against the original ground truth. Results demonstrate that the Splat3 model outperforms the native open-source approach in visual fidelity, processing speed, and geometric accuracy when handling high-resolution datasets. Both reconstruction methods achieve rendering performances well above 100 frames per second. This confirms that 3DGS can successfully be used with synthetic images to transform computationally heavy parametric models into highly optimised digital representations, ensuring near real-time visualisation suitable for immersive virtual reality and public dissemination.

E. Sommer, Arnadi Murtiyoso, M. Koehl et al. · 0 citations
Open access Jul 2026

Gaussian splatting for the reconstruction of complex and highly detailed object

Abstract. In recent years, Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have emerged as advanced methods for photogrammetry-based 3D reconstruction. Since its introduction in 2020, NeRF has gained significant attention due to its capability to generate high-fidelity reconstructions from multi-view imagery. More recently, 3D Gaussian Splatting (3DGS), introduced in 2023, has proposed an alternative explicit scene representation based on a collection of anisotropic Gaussian primitives optimized directly in 3D space. This representation allows efficient rendering and scalable modelling of complex scenes while maintaining high visual quality. This paper analyses the performance of different 3DGS methods when dealing with complex geometry and less-cooperative surfaces compared to standard SfM IM procedures. Included in the comparison is also the Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstruction (MILo), a novel meshing method using Gaussian splats. Three Gaussian splatting methods as implemented in the Postshot commercial software were also tested. Our experiments show that MILo shows very promising results in terms of detail reconstruction, while standard Gaussian splatting excels in visualisation but is still plagued by a high rate of noise especially when converted into a geometric point cloud form.

S. Gonizzi Barsanti, D. Billi, E. Sommer et al. · 0 citations