For virtual objects to appear spatially anchored in Augmented Reality (AR), users must be able to tell whether they rest on a real surface. Humans judge this primarily through cast shadows and contact edges (the visible boundaries where a virtual object meets the physical surface). However, additive blending in Optical...
Min Ni, Hsiang-Ting Chen, Gilles Coppin et al.· IEEE Transactions on Visuali...· 0 citations
A number of works have explored non-isomorphic hand mappings to increase the interaction space or to alter the speed/accuracy trade-off when using virtual hands in virtual reality. However, when these alterations are applied in an augmented reality context, where users perceive their real hands and interact with both r...
Juri Yoneyama, Étienne Peillard, Guillaume Moreau et al.· Proceedings of the 2026 ACM...· 0 citations
In Augmented Reality (AR), users interact with objects whose visual appearance can be decoupled from their physical properties. This can create a discrepancy between the actions enabled by the AR system and the actions users perceive as possible, commonly referred to as perceived affordances. While AR overlays virtual...
Yutaro Tanaka, Juri Yoneyama, N. Le Bigot et al.· IEEE Transactions on Visuali...· 0 citations
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