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Fadila Azizah

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#small language model Open access Aug 2026

PENGEMBANGAN MEDIA GAME EDUKASI "PETUALANGAN KATA" BERBASIS WORD SEARCH MAKER UNTUK MENINGKATKAN KETERAMPILAN MENULIS SISWA KELAS II SEKOLAH DASAR

The writing skills of second-grade students at SD Negeri 4 Made Lamongan remain low, as shown by approximately 60% of students who have not reached the Minimum Completeness Criteria, particularly in composing simple sentences and developing vocabulary. Indonesian language learning that is still dominated by lecture-based methods without varied media is one of the causes of students' low engagement. This study aims to produce a “Petualangan Kata” educational game media based on Word Search Maker that is valid, practical, and effective in improving the writing skills of second-grade elementary students. This study used the Research and Development (R&D) method with the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation) and a Control Group Pretest-Posttest experimental design. The research subjects were 40 second-grade students of SD Negeri 4 Made, consisting of class II A as the experimental group and class II B as the control group. The results showed that the media was categorized as highly valid, with average scores of 3.76 from material experts, 3.84 from media experts, and 3.82 from design experts out of a maximum score of 4.00. The practicality of the media was also in the very good category, with student response scores of 3.75 in the small-group trial and 3.81 in the large-group trial. The t-test result obtained a significance value of 0.000 (< 0.05), indicating a significant difference between the experimental and control classes, while the N-Gain Score test showed a 73.66% improvement in the experimental class, categorized as high. This study concludes that the “Petualangan Kata” educational game media based on Word Search Maker is valid, practical, and effective for improving the writing skills of second-grade elementary school students. ABSTRAK Keterampilan menulis siswa kelas II Sekolah Dasar Negeri 4 Made Lamongan masih tergolong rendah, terlihat dari sekitar 60% siswa yang belum mencapai Kriteria Ketuntasan Minimal, terutama pada kemampuan menyusun kalimat sederhana dan mengembangkan kosakata. Pembelajaran Bahasa Indonesia yang masih didominasi metode ceramah tanpa variasi media menjadi salah satu penyebab rendahnya keterlibatan siswa. Penelitian ini bertujuan menghasilkan media game edukasi “Petualangan Kata” berbasis Word Search Maker yang valid, praktis, dan efektif untuk meningkatkan keterampilan menulis siswa kelas II SD. Penelitian menggunakan metode Research and Development (R&D) dengan model pengembangan ADDIE (Analysis, Design, Development, Implementation, Evaluation) serta desain eksperimen Control Group Pretest-Posttest. Subjek penelitian adalah 40 siswa kelas II SD Negeri 4 Made, terdiri atas kelas II A sebagai kelompok eksperimen dan kelas II B sebagai kelompok kontrol. Hasil penelitian menunjukkan media dinyatakan sangat valid dengan skor rata-rata ahli materi 3,76, ahli media 3,84, dan ahli desain 3,82 dari skor maksimal 4,00. Tingkat kepraktisan media juga berada pada kategori sangat baik, dengan skor respons siswa 3,75 pada uji coba kelompok kecil dan 3,81 pada uji coba kelompok besar. Hasil uji-t memperoleh nilai signifikansi 0,000 (< 0,05) yang menunjukkan perbedaan signifikan antara kelas eksperimen dan kelas kontrol, sementara uji N-Gain Score menunjukkan peningkatan sebesar 73,66% pada kelas eksperimen dengan kategori tinggi. Simpulan penelitian ini adalah media game edukasi “Petualangan Kata” berbasis Word Search Maker valid, praktis, dan efektif digunakan untuk meningkatkan keterampilan menulis siswa kelas II Sekolah Dasar.

Fadila Azizah, Ari Susandi, Oriza Zativalen · 0 citations