AI-Driven Game Optimization for Unreal Engine: Profiling-Aware Diagnosis and Auto-Refactoring
Modern games push CPU/GPU, memory, and I/O to their limits. We propose the UE AI Optimizer, an AI layer that converts Unreal profiling traces into ranked, explainable optimization actions and safe editor auto-refactors, with an interpretable 0–100 OptiScore. This is a proposal with a preregistered evaluation plan. Unde...