The growing demand for virtual reality and immersive applications has increased interest in 360° video streaming. When viewing omnidirectional content through a head-mounted display, users observe only a limited portion of the content, i.e., the viewport, at any given time. Consequently, transmitting the complete panor...
Muhammad Farooq, G. Manfredi, L. De Cicco et al.· Network· 1 citation
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