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Gengyang Xu

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Jul 2026

Programming-by-Example for Batch-Editing Collision Meshes in 3D Software

As 3D software proliferates, software artifacts now extend beyond code and 2D user interfaces to include 3D assets. Among these assets, collision meshes are critical as they define the geometry used by physics engines for collision detection and physical interaction. Although existing tools can automatically generate c...

Gengyang Xu, Dongwei Xiao, Hengcheng Zhu et al. · 1 citation

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