Understanding the structure and operation of electronic components is challenging when instruction relies on two-dimensional media because their internal processes are not directly visible. This study developed and evaluated a marker-based Augmented Reality (AR) learning medium for Electronic Components in a vocational...
Indra Jati Desrizal, Ika Parma Dewi, H. Hidayat et al.· JRTI (Jurnal Riset Tindakan...· 0 citations
This study evaluates the implementation of competency-based learning at SMKN 5 Solok Selatan using the Context, Input, Process, and Product (CIPP) evaluation model. An evaluative mixed-methods approach was employed involving 50 students, 12 teachers, three key informants, three observation sessions, and 18 school docum...
Algusri Virnindo, Henny Yustisia, H. Hidayat et al.· Jurnal Penelitian Pendidikan...· 0 citations
The findings indicate that strengthening CTS in Coding and AI learning requires not only adequate digital literacy and learning motivation but also active cognitive engagement, and problem-based gamified quizzes can provide a learning context that encourages students to actively understand concepts, analyze problems, a...
Marina Elfera, H. Hidayat, T. Sriwahyuni et al.· Jurnal Penelitian Pendidikan...· 0 citations
This study examines how critical thinking skills influence the relationship among cognitive load, self-efficacy, and problem-solving abilities in the context of immersive learning experiences and perceived academic performance among college students in technical education programs. Emerging technologies such as augment...
H. Hidayat, Dewi Artati Padmo Putri, Wahyu Sakti Gunawan Irianto et al.· International Journal of Mod...· 0 citations
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