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Han-Jia Ye

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Preprint Aug 2026

PeakBench: Benchmarking Resource-Aware Tool Invocation in LLM Agents

LLM agents increasingly solve tasks by invoking multiple tools, where parallel execution is essential for low latency but difficult to manage safely. Existing agent benchmarks primarily evaluate tool selection, argument generation, and end-to-end success under mostly serial execution, largely overlooking valid parallelization and resource-constrained scheduling. This missing scheduling dimension creates a practical failure mode: serial execution is safe but slow, while resource-agnostic parallel execution is fast but prone to avoidable resource overflows. To address this gap, we introduce PeakBench, a benchmark of executable multi-tool workflows with execution-grounded dependency annotations and measured resource profiles. A central challenge in evaluating such workflows is attribution: failures and inefficiencies may arise from incorrect dependency planning, poor resource-constrained scheduling, or both. PeakBench addresses this challenge with a two-part evaluation framework that disentangles logical planning from physical scheduling, with dedicated metrics for each dimension. Using this framework, we show that strong logical planning does not reliably translate into safe or efficient execution under resource constraints. We further show that exposing resource information can reduce avoidable overflows and improve resource utilization, making PeakBench a useful testbed for diagnosing resource-aware agent behavior. Code is available at https://github.com/Czzzk/Staggering-the-Peaks.

Zhi-Kai Chen, Xu-Xiang Zhong, Song-Yan Li et al. · 0 citations
Preprint Jul 2026

CAST: Game Solvers as Turn-Level Teachers for LLM Agents

Training large language models (LLMs) to act in long-horizon games is a promising step toward generalist decision-making, yet reinforcement learning with verifiable rewards (RLVR) relies on sparse final rewards that reveal little about which decisions determine success. Denser process signals could supply this missing turn-level credit, but existing sources are hard to keep both cheap and accurate. We observe that changes in a game solver's state value reveal whether an action advances the state toward success. Building on this insight, we propose CAST (Credit Assignment from Solver Teachers), which converts these value changes into solver advantages and injects them into RLVR as turn-level signals. We further show that, under a soft-optimal solver assumption, maximizing the solver advantage is equivalent to on-policy distillation from the solver, requiring only scalar values rather than teacher logits. Across Sokoban, Minesweeper, and Rush Hour, CAST outperforms all trained baselines on every game under both in-domain and unseen-difficulty evaluation and achieves the highest average zero-shot performance on ALFWorld and WebShop. Our code is available at https://github.com/Wloner0809/CAST.

Yu Wang, Yi-Kai Zhang, Wentao Shi et al. · 0 citations