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Helva Faizya

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Open access Sep 2026

Design and Evaluation of an Adventure-Based Educational Game with Mamdani Fuzzy Logic-Based Adaptive Difficulty for Computer Systems Learning

This study designed and evaluated an adventure-based educational game with a Mamdani fuzzy logic-based adaptive-difficulty mechanism for Grade VII computer systems learning. The proposed mechanism dynamically adjusts question difficulty using two student-performance indicators: the percentage of correct answers and ave...

Helva Faizya, Rio Andriyat Krisdiawan, Heri Herwanto · 0 citations

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