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Huan-Jin Yao

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#artificial intelligence Preprint Oct 2026

Game-Creation-Agents: Autonomous Game Production

Game-Creation-Agents (GCA) turns a natural-language request into a runnable Phaser 4 browser game. The pipeline first builds a multimodal game design document that couples mechanics and scene contracts to grounded visual references. It then projects that document into a runtime scaffold, machine-readable contracts, and...

Tencent Multimodal RL Team Xiangxin Zhou, Jia-Qi Tang, Kenney Ma et al. · 0 citations
#artificial intelligence Preprint Sep 2026

AutoDataBench: Can Agents Write the Data That Feeds the Self-Improvement Loop?

Recent gains in language model capability have come more from data than from architecture. Frontier labs and data companies produce verifiable agentic tasks, which supervised finetuning and reinforcement learning then turn into capability.This production line still rests on human labour and on human-in-the-loop collabo...

Haotian Luo, Hao-Yu Wang, Ze-Yu Qin et al. · 0 citations

Valley3: Scaling Omni Foundation Models for E-commerce

This work carefully design a four-stage omni e-commerce continued pre-training pipeline, through which Valley3 progressively acquires audio understanding, cross-modal instruction-following, e-commerce domain knowledge, and long-context reasoning capabilities, ultimately evolving into an omni model for diverse e-commerc...

Zeyu Chen, Guang-Hao Zhou, Qi-Xiang Yin et al. · 1 citation
Jul 2026

SceneActBench: Can Agents Act on the 3D Scenes They See?

This work presents SceneActBench, a benchmark for visually conditioned action across five 3D tasks under a unified agent-environment loop, and evaluates each final output against hidden ground truth with task-specific geometric metrics.

Yifei Zhao, Xiangxin Zhou, Wenhao Yang et al. · 2 citations

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