Game-Creation-Agents (GCA) turns a natural-language request into a runnable Phaser 4 browser game. The pipeline first builds a multimodal game design document that couples mechanics and scene contracts to grounded visual references. It then projects that document into a runtime scaffold, machine-readable contracts, and...
Tencent Multimodal RL Team Xiangxin Zhou, Jia-Qi Tang, Kenney Ma et al.· 0 citations
Recent gains in language model capability have come more from data than from architecture. Frontier labs and data companies produce verifiable agentic tasks, which supervised finetuning and reinforcement learning then turn into capability.This production line still rests on human labour and on human-in-the-loop collabo...
Haotian Luo, Hao-Yu Wang, Ze-Yu Qin et al.· 0 citations
This work carefully design a four-stage omni e-commerce continued pre-training pipeline, through which Valley3 progressively acquires audio understanding, cross-modal instruction-following, e-commerce domain knowledge, and long-context reasoning capabilities, ultimately evolving into an omni model for diverse e-commerc...
This work presents SceneActBench, a benchmark for visually conditioned action across five 3D tasks under a unified agent-environment loop, and evaluates each final output against hidden ground truth with task-specific geometric metrics.
Yifei Zhao, Xiangxin Zhou, Wenhao Yang et al.· arXiv.org· 2 citations
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