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Humberto Brandão

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Open access Oct 2026

Gamification and case study for active learning of Chemistry in regular High School and Adult Education (EJA)

In the technology era, the challenge in classrooms to achieve student engagement in chemistry teaching is growing every day. Active methodologies integrated with Information and Communication Technologies (ICTs) have been studied and improved, allowing for the stimulation of student autonomy and participation. Rec...

L. Filipe, Humberto Brandão · 0 citations

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