The widespread availability of generative tools has weakened a long-standing assumption in computing education: that the production of working code can serve as a proxy for student competence. In resource-constrained settings, these tensions are compounded by intermittent power, high data costs, and emergent institutional governance. We report a two-site qualitative study of Nigerian computing departments (n = 20), drawing on semi-structured interviews with students and academic staff and analysing the corpus through thematic analysis to characterise assessment practice under policy-light conditions. Our findings describe a persistent detection trap, where staff rely on inconclusive software or subjective judgement, and institutional silence, where expectations for acceptable use are unevenly specified and applied. We contribute the Scaffolded AI-Verification Framework (SAVF), presented as a traceable design pattern catalogue of handset-first, low-data feasible teaching moves derived from these stakeholder accounts. SAVF comprises (i) permitted-help statements with disclosure, (ii) process-evidence bundles that foreground explanation and testing, and (iii) course-anchored prompts that require adaptation to local materials and constraints. We provide three pattern specifications, a traceability table linking themes to requirements and patterns, and adoption guidance for low-bandwidth implementation, positioning SAVF as a stakeholder-informed design contribution with a testable evaluation plan for future in-situ study rather than as an evaluated intervention.
Kehinde D. Aruleba, Kike Ladipo, I. Sanusi et al.· Proceedings of the 2026 ACM...· 0 citations
LLMs can imitate how people write, which raises concerns about impersonation, trust, and detection in social settings. These concerns are especially important for adolescents, who use generative AI frequently but may struggle to recognize it. We introduce \textit{DoppelBot}, a cooperative social deduction game designed to study how young people detect and respond to AI impersonation. Through studies with middle schoolers, we investigate whether a DoppelBot prompts reflection on privacy and impersonation, how repeated exposure affects AI-detection accuracy as agents become more personalized, and which strategies students use to identify AI doppelg\"angers. We find that students'detection accuracy improves over time, driven by a shift from relying on linguistic cues to leveraging shared social and contextual signals. Students also demonstrated an understanding of AI limitations such as embodiment and reflected on broader issues such as data privacy. To support future research, we release an anonymized dataset of game transcripts and voting behavior.
Dan Schumacher, Pragathi Durga Rajarajan, Haven Kotara et al.· 0 citations