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Author

I.A. Esenkulova

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2026

GAMIFICATION IN CORPORATE LEARNING ON THE EXAMPLE OF THE ATINGI PLATFORM

The article discusses gamification of corporate learning as a management and economic tool in onboarding processes at the international organization GIZ based on the atingi digital platform. The aim of the study is to show how game mechanics (Points–Badges–Leaderboards, storylines, quests, simulations) can be integrate...

I.A. Esenkulova, A.Yu. Savina · 0 citations

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