Acute Heart-Rate Responses and User Experience During Immersive Virtual Reality and Camera-Based Versions of a Digital Painting Task: An Exploratory Randomized Crossover Study
Background: Despite the growing use of immersive virtual reality (IVR) and camera-based exergaming (CBE), direct comparisons between these approaches using equivalent motor tasks remain limited. Comparing two technologically distinct implementations helps distinguish physiological and psychophysical responses associate...