Vision-language-action (VLA) models predict robot actions from visual observations and language instructions. These actions are defined in the robot's own 3D coordinate frame, yet most VLAs observe the scene in the camera frame, creating a frame mismatch between where the scene is observed and where actions are defined. The mismatch is benign under a fixed viewpoint, where the policy can memorize a single observation-to-action mapping, but grows harder as large-scale datasets aggregate demonstrations across diverse camera setups and the policy must generalize this mapping across viewpoints. We address this mismatch with robot-centric pointmaps, images whose pixels store the 3D coordinates of scene points in the robot frame. Pointmaps provide robot-frame 3D geometry while preserving the dense H x W grid expected by pretrained 2D VLAs, so they integrate into existing VLAs with minimal architectural change. On RoboCasa, pointmaps improve both pi0.5 and SmolVLA and outperform representative camera-viewpoint and 3D-aware baselines. In real-robot experiments, their advantage over an RGB-only policy widens when the camera is moved to a placement unseen during training.
Byungkun Lee, Dongyoon Hwang, Dongjin Kim et al.· 1 citation
Recovering an editable design file from a raster image is a common and costly bottleneck in modern design workflows, yet remains challenging since editability depends on recovering multi-modal attributes, such as typography, vector geometry, colors, grouping, and layer ordering. We present ReDesign, an agentic framework that grows an editable layer hierarchy by selecting and composing specialized tools across modalities. To keep this long decision process reliable despite imperfect tool outputs, we introduce graceful verification at each expansion, which provides local accept, prune, or retry feedback that prevents error accumulation and avoids large scale reruns. To evaluate editability at scale, we introduce the Figma Edit Replay Benchmark, consisting of 909 raw Figma files and 14,796 controlled edit instructions that replay edits on reconstructed outputs. Across this benchmark and standard reconstruction metrics, ReDesign achieves strong visual fidelity while delivering the highest editability across layout, color, and text edits, outperforming layered decomposition baselines and serial tool use pipelines.
Jooyeol Yun, Jintae Park, Hyesu Lim et al.· 2 citations· ⚡1
Diffusion large language models (dLLMs) offer a theoretical advantage in parallel generation over standard autoregressive models. However, parallel generation alone does not guarantee practical speedups. Realizing this efficiency requires specialized inference mechanisms, such as diffusion-aware caching and reuse. Consequently, as inference efficiency becomes a prerequisite for practical deployment, recent research has actively explored acceleration techniques across algorithms, architectures, and systems. However, rigorous comparisons remain difficult, as end-to-end latency stems from intricate trade-offs between algorithmic, architectural, and system-level factors that are often conflated in existing benchmarks. In this survey, we introduce a unified latency decomposition framework for dLLMs to disentangle these factors and analyze their impact on inference speed in real deployments. Guided by this framework, we categorize acceleration techniques along three axes covering algorithmic innovations, architectural and system optimizations, and inference-time scaling. Finally, we provide guidelines for reproducible benchmarking and highlight open challenges for realizing the full potential of parallel generation.
Daehoon Gwak, Minhyung Lee, Junwoo Park et al.· 0 citations