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Jean-Luc Sinclair

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#software testing Book Oct 2026

Practical Sound Design

In Chapter 3 , we looked at the origins of sound design, and some of the most common techniques and processes used in the trade. In this chapter, we look at a few more specific examples on how to apply these techniques in the context of linear and interactive sound design. We will also introduce the concept of prototyp...

Jean-Luc Sinclair, David Cardona · 0 citations

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