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Preprint Aug 2026

TRACE: A Self-Evolving Skill Bank for Consistent, Limit-Aware LLM Agents

Reliable deployment of LLM agents in user-facing products depends not on raw task-solving ability but on consistency and limit-awareness: behaving the same way across repeated trials, and recognizing when a request cannot, or cannot yet, be safely fulfilled. CAR-bench exposes this reliability gap in the domain of in-car assistants: an LLM-simulated user issues incomplete or ambiguous requests, requiring the agent to resolve uncertainty through multi-turn dialogue and tool use while strictly adhering to domain policies. Even frontier models show a substantial gap between what they can solve at least once (Pass@3) and what they solve consistently across trials (Pass^k). We bridge this gap with TRACE (TRAjectory-Contrastive Evolution), which iteratively improves a skill-based agent's behavioral knowledge without modifying model weights. This knowledge is organized as a Skill Bank of modular, retrievable skills, each encoding a self-contained set of tool-use rules and behavioral guidelines. TRACE evolves this bank through an agentic self-evolution loop: after each evaluation round, it groups trajectories by the skills invoked and refines each skill by contrasting successful and failed behaviors. The updated bank then guides subsequent rounds, while during deployment the Actor performs state-conditioned skill orchestration at every turn. On GPT-5.5, TRACE improves consistency (Pass^3) by 34.6 points, from 59.9% to 94.5%, while shrinking the gap between potential and reliable performance to just 4.0 points. On the official hidden set, TRACE achieved first place using GPT-5.6-Sol, attaining a Pass^3 score of 70%-a 40% relative improvement over the baseline. These results show that TRACE converts high model potential into stable, consistent performance gain. Project homepage: https://darwin-agent.github.io/Car-bench-TRACE.

Wenhao Wu, Meng Zhang, X. Wang et al. · 0 citations
Preprint Aug 2026

GSAR: Goal-State-Anchor Rewards for Mobile GUI Agents with Self-Evolving Data Synthesis

Vision-Language Models (VLMs) based GUI agents stand to benefit significantly from online reinforcement learning (RL). However, their training is bottlenecked by two fundamental issues: current data synthesis methods for GUI Agents rely on specific environments and struggle to generate diverse data, while existing evaluators either suffer from limited scalability or provide inaccurate and unreliable reward signals. To overcome these challenges, we introduce GSAR (Goal-State-Anchor Reward), a RL reward framework that supports scalable task generation and delivers reliable reward signals for stable and efficient policy optimization. Our approach features self-evolving data synthesis, which produces multiple environments through task execution and generates diverse tasks and goal states. Complementing this, a state-anchor mechanism automatically annotates task-relevant UI elements in successful goal states as reference anchors. During RL training, these reference anchors provide accurate, scalable reward signals that substantially enhance efficiency. Extensive evaluations demonstrate that our framework achieves over 90% accuracy on offline trajectory verification and performs closest to rule-based methods. Furthermore, agents trained using our reward framework exhibit strong performance on both AndroidWorld and our constructed benchmark, establishing a scalable approach for GUI agent training.

Long Zhang, Yuhan Chen, Chaoran Zhang et al. · 0 citations
Preprint Aug 2026

Reference-Free Post-Training of Open Large Language Models for Multilingual Machine Translation

This work studies reference-free post-training for multilingual machine translation with open large language models and finds that on-policy distillation reaches, but does not surpass, the quality frontier achieved by RL with checkpoint interpolation.

Chris Han, Pengzhi Gao, Pei Fu et al. · 0 citations
#machine learning Preprint Jul 2026

SEE: Structure-aware Exploring&Exploiting for Long-horizon GUI Agent Trajectory Synthesis

See, a two-stage data synthesis framework consisting of an efficient exploration stage that builds an explicit UI transition graph over screens and elements, and a graph-based synthesis stage that composes diverse multi-step trajectories via planning and controlled sampling, yields reproducible and explainable data generation.

Zhuohang Fan, Beichen Zhang, Yuanfa Li et al. · 0 citations
#artificial intelligence Preprint Aug 2026

G-ReAct: Graph-Guided Deep Search via Structure-State Co-Evolution

G-ReAct is a reasoning framework for deep search that organizes reasoning as state evolution over a fixed-topology query graph, transforming exploratory search driven by textual history into graph-guided reasoning under explicit constraints.

Shaoxiong Yang, Mengyuan Zhang, Shaojun Lin et al. · 0 citations