Sparse-view 3D scene reconstruction with 3D Gaussian Splatting (3DGS) is inherently underconstrained. Plausible renderings can also coexist with erroneous Gaussian geometry, as errors in positions or depths may be concealed by opacity, scale, and appearance; we term this failure mode Geometry Cheating. Existing regular...
Yue-Tong Wang, Jin-Sheng Quan, Yi Yang et al.· 0 citations
PhysVICL-74 is introduced, a framework that decomposes physically grounded VICL into physical-rule induction and transition-aligned rendering and TransPhy, a framework that decomposes physically grounded VICL into physical-rule induction and transition-aligned rendering.
Siyi Xie, Xuanke Shi, Jin-Sheng Quan et al.· 0 citations
Experiments show that a single unified model can match leading task-specialized systems across structured visual understanding, dense geometric prediction, segmentation, and multi-view visual geometry.
Xiaoyang Han, Jianhua Li, Kewang Deng et al.· 1 citation
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