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Author

Jongsun Park

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Book Open access Aug 2026

FUSE-GS: Frequency-Aware Pruning and Scale-Driven Rendering for Energy Efficient 3D Gaussian Splatting

Classical image compression techniques exploit the importance differences existing between low-frequency and high-frequency of image data. In 3D Gaussian Splatting (3D-GS), pruning approaches have been widely employed to reduce computational complexity, but those are applied to uniform criteria without considering freq...

Hanjun Choi, Hyerin Lim, Joongho Jo et al. · 0 citations
Book Open access Aug 2026

ViViD-GS: Voxel-Constrained Representation and Voxel-Centric Accelerator for Real-Time 3D Gaussian Splatting

3D-Gaussian Splatting (3D-GS) enables high-quality novel view synthesis for virtual reality (VR) and augmented reality (AR) applications. Recently, Scaffold-GS is proposed to further improve rendering visual quality by generating view-conditioned Gaussians with voxel-level multi-layer perceptrons (MLPs). However, voxel...

Seung-Eon Hwang, Jongsun Park · 0 citations

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