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Author

Kai-Xuan Zhang

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Preprint Sep 2026

MeshSuite: A Unified Benchmark for Triangle- and Mesh-Based Neural Rendering

MeshSuite is introduced, the first benchmark for systematic evaluation of engine deployment and Non-Engine Render in triangle- and mesh-based neural rendering, and shows that rasterizability is only part of graphics readiness and underscore the need to assess engine deployment.

Kai-Xuan Zhang, Min-Xian Li, Ming-Wu Ren et al. · 0 citations
Preprint Sep 2026

MeshSplatBench: A Unified Benchmark for Triangle- and Mesh-Based Neural Rendering

Triangle- and mesh-based neural rendering aims to bridge neural scene representations and existing graphics engines (\textit{e.g.}, Unity and Blender) by leveraging triangle primitives compatible with standard rasterization hardware. However, existing methods are developed and evaluated under inconsistent settings, wit...

Kai-Xuan Zhang, Min-Xian Li, Ming-Wu Ren et al. · 0 citations

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