Game-Creation-Agents (GCA) turns a natural-language request into a runnable Phaser 4 browser game. The pipeline first builds a multimodal game design document that couples mechanics and scene contracts to grounded visual references. It then projects that document into a runtime scaffold, machine-readable contracts, and...
Tencent Multimodal RL Team Xiangxin Zhou, Jia-Qi Tang, Kenney Ma et al.· 0 citations
Results suggest that AAPT performs best when candidate actions can be enumerated in advance, whereas reactive execution remains stronger when they cannot, and on an external benchmark, AAPT matches the overall performance of a reactive baseline, although the two methods exhibit complementary strengths.
JarvisHub is introduced, a canvas-native creative agent harness for long-horizon multimodal creation, where agents can progressively plan, generate, revise, and organize multimodal projects while users remain able to inspect, guide, and intervene throughout the process.