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Preprint Sep 2026

WorldSculpt: Generating Compositional Worlds from Grounded Videos

We study the problem of generating a compositional 3D representation of a cluttered scene containing hundreds of objects. The goal is to represent the scene as a collection of individual object meshes placed in a shared world frame, as required by downstream applications such as gaming, AR/VR, simulation, and robotics....

Mu-Yao Niu, Ji-Xuan He, Rui-Han Yu et al. · 0 citations

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