Stochastic order-independent transparency enables efficient and elegant rendering of primitive-based radiance fields like 3D Gaussian Splatting models, but remains impractical due to the inherent visible noise in the output. We propose a principled approach to minimize high-frequency noise, addressing its sources at th...
Felix Windisch, Thomas Köhler, Lukas Radl et al.· 0 citations
Direct illumination from non-trivial emitters with occluding housing, high-polygon emissive meshes, spatially varying emission, or deformable assemblies is a persistent bottleneck in real-time rendering. Current real-time solutions either rely on simplified analytical representations or fall back to runtime sampling. A...
Arno Coomans, Floor Verhoeven, Edoardo A. Dominici et al.· 0 citations
The RFA has about 160 times fewer trainable parameters than CycleGAN-Turbo and under a fifth of its per-condition training time, and carries weather, lighting and rendering style as a residue as a residue of 13 to 14% of the feature norm.
Thomas Deixelberger, Markus Steinberger· 0 citations
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