Volumetric Plane-Based Gaussian Selection for Internal View Synthesis With 3-D Gaussian Splatting
3D Gaussian Splatting (3DGS) represents scenes with anisotropic Gaussian primitives optimized from multi-view images and rendered through differentiable rasterization and alpha compositing. Conventional 3DGS training primarily constrains camera-visible surfaces, whereas occluded interior regions remain insufficiently s...