Recent video world models generate increasingly realistic and interactive visual experiences, yet lack reliable mechanisms for maintaining persistent world state and enforcing programmable rules over extended interactions. We introduce Programmable World Model, a framework that decouples world-state evolution from visu...
Zheng-Hui Huang, Gui-Xu Lin, Jia-Cheng Lin et al.· 0 citations
We study the problem of generating a compositional 3D representation of a cluttered scene containing hundreds of objects. The goal is to represent the scene as a collection of individual object meshes placed in a shared world frame, as required by downstream applications such as gaming, AR/VR, simulation, and robotics....
Mu-Yao Niu, Ji-Xuan He, Rui-Han Yu et al.· 0 citations
This work introduces Surprise Forcing, a training-free framework that treats both limitations as online resource-allocation problems and improves long-horizon consistency and visual quality while retaining real-time streaming throughput.