Science education in primary schools requires active, contextual, and meaningful learning to develop students’ conceptual understanding and critical thinking skills. Although Problem-Based Learning (PBL) supported by audio-visual media has been widely implemented, existing empirical evidence remains fragmented and has not been comprehensively synthesized. Therefore, this study aims to analyze research trends, implementation characteristics, and research gaps concerning the use of PBL supported by audio-visual media in primary science education during the period 2020–2026. A Systematic Literature Review (SLR) was conducted following the PRISMA 2020 guidelines. Relevant studies were retrieved from Google Scholar and Scopus using predefined search keywords. The articles were screened through identification, screening, eligibility, and inclusion stages based on predetermined inclusion and exclusion criteria, resulting in 22 empirical studies for analysis. Data were synthesized using content analysis and narrative synthesis to identify research trends, implementation patterns, and emerging research gaps.
The findings indicate a substantial increase in publications, particularly in 2024. Most studies employed experimental and quasi-experimental designs and primarily focused on learning outcomes and critical thinking. Overall, integrating PBL with audio-visual media consistently enhanced students’ learning outcomes, critical thinking, motivation, and engagement. However, studies investigating implementation processes, teacher readiness, and long-term sustainability remain limited, indicating important directions for future research. This review provides a comprehensive synthesis of current evidence, highlights key research gaps, and offers theoretical and practical implications for researchers and educators in developing more effective and context-sensitive primary science education.
Fartini Damayanti, Tri Joko Raharjo, N. Widiarti et al.· Jurnal Cakrawala Pendas· 0 citations
Reading literacy among Indonesian elementary school students remains relatively low, as reflected in Indonesia’s PISA 2022 reading score of 359, which is considerably below the OECD average. This condition underscores the urgent need for innovative, technology-based learning media, including interactive digital comics. Despite the increasing number of studies on digital learning media, systematic evidence specifically addressing interactive digital comics in Indonesian language learning for lower-grade elementary students remains limited. This study aimed to identify research trends, examine learning effectiveness, and map the strengths, limitations, and research gaps related to interactive digital comics published between 2020 and 2025. This study employed a Systematic Literature Review (SLR) using the PRISMA 2020 framework. Literature was collected from Google Scholar, Scopus, and ERIC databases. From 800 identified articles, 30 studies met the inclusion criteria after screening, eligibility assessment, and quality evaluation using the Mixed Methods Appraisal Tool (MMAT). Data were analyzed through thematic and narrative synthesis, supported by bibliometric mapping using VOSviewer. The findings revealed a significant increase in studies on interactive digital comics after 2021, particularly on Android- and web-based platforms integrated with multimedia features. Most studies reported positive effects on reading comprehension, vocabulary mastery, learning motivation, and student engagement. However, research gaps remain in longitudinal studies, large-scale experiments, local cultural integration, and the assessment of affective learning. Interactive digital comics demonstrate strong potential as multimodal learning media for elementary language education.
Indah Aviolita Herawati, A. Cahyani, S. Sudarmin et al.· Journal of Innovation and Re...· 0 citations