Large language models (LLMs) are increasingly integrated into computing education, yet nearly all prior research has focused on text-based interactions. As voice-enabled interfaces become more capable and more common, there is growing interest in understanding how voice input might shape students' use of LLM-powered tools. In this exploratory study, we investigated how introductory programming students interact with Prompt Problems, which are programming tasks that require crafting natural-language prompts to generate correct code. Students (N = 919) solved a series of Prompt Problems with the freedom to select or switch between text and voice input modalities. We collected their prompt submissions as well as post-activity survey responses, then analysed differences in prompt accuracy, persistence, and perspectives by modality. For two of the three problems, we found that students who typed their prompts using text were more likely to have those prompts succeed on the first attempt than students who submitted unedited voice prompts. There was no difference in success rate if students edited their transcribed voice prompts before submission. Across the problems, we found evidence that students who tried voice prompting varied in their usage of modality – perhaps indicating a complementary, or non-preferential approach. However, most students only tried and reported preferring text. Our qualitative analysis revealed how students' perceived the roles of voice and text input in shaping their problem-solving process, as well as the reported drawbacks and advantages of each modality. We discuss implications for future multimodal tools and instructional design in computing education.
K. Riegel, Y. Hua, Paul Denny et al.· Annual Conference on Innovat...· 0 citations
As Generative AI coding tools reshape professional software development, universities have begun designing courses to prepare students for AI-assisted development workflows. By analyzing the syllabi of these courses, we can gather empirical evidence about these courses, reveal how this emerging curricular area is being defined, and gain guidance for future curriculum design. We analyzed 23 publicly available syllabi and course materials of upper-division, credit-bearing courses that meet specific criteria, including explicitly addressing Generative AI in software engineering. Through iterative qualitative coding, we characterized courses'learning objectives, assessments, topics, and documented AI tools. Our analysis reveals commonalities and differences among these courses that allow researchers and educators to study and develop future courses.
Francis Geng, Anshul Shah, Miannuan Chen et al.· 0 citations