The use of interactive learning media represents one effort to increase students’ interest in learning Islamic Religious Education (PAI). However, the use of interactive digital media, particularly Educaplay, in PAI learning at SDN 17 Kubang Putiah remains limited. This study aimed to analyze the effect of using Educap...
Although the use of game-based digital learning media has received attention in various studies, research on the use of the Blooket platform in Akidah Akhlak instruction at the madrasah aliyah level remains limited. This study aimed to analyze the effect of using Blooket game-based interactive learning media on the Aki...
Blooket as a game-based learning medium has received attention in a number of studies, but research specifically examining its use to increase students’ interest in learning Fiqih at the madrasah level remains limited. This study aimed to analyze differences in students’ learning interest before and after the use of Bl...
Della Puspita Sari, Puti Andam Dewi· YASIN· 0 citations
The use of digital teaching materials is an alternative for improving the quality of the learning process and outcomes in Islamic Cultural History (SKI). However, studies on the use of Canva-based e-modules for the Umayyad Caliphate topic at the Islamic junior secondary school level remain limited. This study aimed to...
The implementation of equality values in Islamic Religious Education (IRE) within inclusive education has received considerable research attention. However, studies specifically examining the implementation of equality values through human values, cooperation, and mutual support in IRE learning at inclusive primary sch...
Muhammad Irfan, Puti Andam Dewi· YASIN· 0 citations
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