A key bottleneck in 3D Gaussian Splatting training is the continual growth of Gaussian primitives, which increases optimization cost and slows convergence, especially at high resolutions. We propose Laplacian Frequency Hierarchies, a simple yet efficient 3DGS scheme that combines Laplacian image decomposition with coar...
Yixiong Yang, Sirius Z. Zhang, Q. Yan et al.· 0 citations
Monocular drone navigation requires reaching a goal in an unseen environment from a single forward-facing camera, which offers few cues for depth and scale. World models address this by modelling how observations evolve under actions, but they are built to be executed: the prediction is produced at deployment and fed b...
Yu-Hang Zhang, Rangya Zhang, Yu-Jing Shang et al.· 0 citations
Experiments show that CoMVS-GS remains competitive on object-level reconstruction and improves geometric accuracy and mesh compactness in outdoor scenes while maintaining high rendering quality.
Shi-Han Chen, Junjing Zhang, Q. Yan et al.· 0 citations
Abstract. The proliferation of continuous Neural Radiance Field (NeRF) and 3D Gaussian Splatting (3DGS) has shifted the paradigm of 3D aerial reconstruction from relying solely on geometric stereo matching to inverse rendering optimization. However, while these emerging rendering-based frameworks excel in synthesizing...
Shihan Chen, Zhaojin Li, Q. Yan et al.· The International Archives o...· 0 citations
We use cookies to run the site and, with your consent, for analytics and to show ads.
See our Cookie Policy.