We introduce State-Grounded Conditioning (SGC), a design principle for user-facing LLM agents that must condition on live user state (game state, session history, live inventory), and a distinct failure class we call direction drift: task-complete responses whose chosen direction misaligns with the current state. SGC e...
Qi Liu, Xiao-Yang Yuan, Yu-Bin Ruan et al.· 0 citations
Training capable coding agents via reinforcement learning (RL) requires diverse tasks with reliable verifiers. Open-source codebases offer a rich source of such tasks, while existing methods typically rely on development artifacts such as issues and commits, limiting the range of tasks that can be extracted. To better...
Bo-Wen Ye, Lei Li, Shi-Cheng Li et al.· 0 citations
This work introduces PersonaForge, a user simulation framework for synthesizing realistic multi-turn user--agent interactions that combines a four-dimensional persona space, SOUL-driven behavioral control calibrated to real-user statistics, and Reverse Deep Construction grounded in authentic seed queries.
Hanglong Lv, Dawei Zhu, Lei Li et al.· 0 citations
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