We present an augmented reality (AR) piano-playing system investigating the effectiveness of three visual cue strategies for guided key-press interaction. Using a within-subjects design, we evaluated reaction time, error rate, mental workload, and system usability. Although key-pressing performance yielded no statistic...
Rebecca Yee, Christopher Du, Robert J. Teather et al.· Proceedings of the 2026 ACM...· 0 citations
Mobile virtual reality (MVR) provides low-cost access to extended reality (XR), but its limited input restricts use of common locomotion techniques such as head-decoupled and velocity-controlled steering. Using a low-cost controller with an audio-based button, we compared gaze- and controller-directed steering and tele...
Kristen Grinyer, Daniel Zielasko, Robert J. Teather· 0 citations
Hand tracking offers natural VR interaction but lacks controllers'inherent tactile feedback, while haptic feedback across input methods remains understudied. We conducted a participant study comparing vibration, impulse, and no feedback in hand- and controller-based VR interaction across grasp-, pinch-, and tap-like ge...
Natalia Ocampo, J. Gonzalez, Robert J. Teather et al.· 0 citations
Results indicate that hand tracking benefits from any form of visual representation-even when mismatched-achieving up to 5.8% greater accuracy compared to having no avatar, likely due to its reliance on visual feedback in the absence of a physical prop.
Natalia Ocampo, Johann Felipe Gonzalez, Robert J. Teather· International Symposium on M...· 5 citations
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