Evaluating the Influence of Gamification Features on User Repurchase Intention in E-Commerce Systems
This study analyzes how gamification can influence users’ repurchase intention in e-commerce by integrating the Hedonic-Motivation System Adoption Model (HMSAM) and the Theory of Planned Behavior (TPB) using survey data from 195 users analyzed with PLS-SEM. The results show that hedonic factors, such as Curiosity and J...