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Sven Kluge

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Open access Oct 2026

VisibilitySplat: Ray-Traced Occlusion for Relighting with 3D Gaussian Splatting

We address inverse rendering with 3D Gaussian Splatting (3DGS) by introducing explicit visibility modeling for relighting as well as material and light decomposition. Our approach augments the standard rasterized 3DGS pipeline with a sparse visibility oracle that estimates transmittance-weighted occlusion for Gaussian...

Sven Kluge, Oliver G. Staadt · 0 citations

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