A Cost-Efficient Pipeline for Converting 3D Gaussian Splatting Representations into Simulation-Ready Meshes for NVIDIA Omniverse
A practical pipeline that converts 3D Gaussian Splatting outputs into mesh-based assets and exports them into NVIDIA Omniverse and Isaac Sim workflows via OpenUSD is proposed to lower the cost of building realistic training environments while preserving visual and geometric fidelity sufficient for simulation, synthetic...