Game-Creation-Agents (GCA) turns a natural-language request into a runnable Phaser 4 browser game. The pipeline first builds a multimodal game design document that couples mechanics and scene contracts to grounded visual references. It then projects that document into a runtime scaffold, machine-readable contracts, and...
Tencent Multimodal RL Team Xiangxin Zhou, Jia-Qi Tang, Kenney Ma et al.· 0 citations
This work introduces Relative Generalization Invariance (RGI), the invariance of the validation-loss difference between any two tokens across models, and shows that RGI approximately holds across a wide range of optimizers and moderate architectural variations, suggesting that these choices induce an approximately unif...
Feng-Zhuo Zhang, Shu-Che Wang, Sheng-Gui Li et al.· 0 citations
This work presents WorldReward, a VLM-based pairwise preference reward model that unifies action-consistency and visual-quality evaluation for camera-conditioned world models, and introduces WorldReward-Bench, a human-annotated benchmark measuring reward-model agreement with human preferences across action consistency,...
Yi-Bin Wang, Ze-Han Wang, Junshu Tang et al.· 0 citations
The predictive divergence mask is proposed, which asks whether the next policy-gradient step will increase or decrease the same divergence used by the trust region, and the resulting masks improve RL training across model scales and precision settings.
JarvisHub is introduced, a canvas-native creative agent harness for long-horizon multimodal creation, where agents can progressively plan, generate, revise, and organize multimodal projects while users remain able to inspect, guide, and intervene throughout the process.