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Weichen Xu

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Conference Jul 2026

View-surface-aware PBR Gaussian splatting for sparse-view 3D reconstruction

A 3D-GS-based framework that attaches a simplified Disney Bidirectional Reflectance Distribution Function (BRDF) and differentiable physically based rendering (PBR) shader to each surface Gaussian for interpretable material attributes delivers higher geometric accuracy, improved material realism, and real-time rendering performance suitable for applications such as Simultaneous Localization and Mapping (SLAM) and relighting.

Weichen Xu, W. Wan, M. Peng · 0 citations