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Author

Wen-Jun Zhang

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Open access Sep 2026

Compressing 3D Gaussian Splatting via Cross-Representation Priors

3D Gaussian Splatting (3DGS) enables high-quality novel view synthesis but incurs high storage and transmission costs due to dense Gaussian primitives. Recent anchor-based compression reduces per-primitive redundancy, yet redundancy across anchors remains largely unexploited. We propose CRP-GS (Cross-Representation Pri...

Ye-Zheng Zhang, Huan-Xiong Liang, Chu-Qin Zhou et al. · 0 citations
Preprint Sep 2026

Decoupled Self-Forcing Distillation for Streaming Talking Head Generation

Streaming talking-head generation produces each frame as its driving audio arrives, yet fidelity and efficiency have so far pulled in opposite directions: end-to-end methods condition a video diffusion model on audio directly and achieve high quality but only at large scale, while cheaper two-stage methods generate an...

Yan-Ru An, Rui-Yan Wang, Wen-Wu Wei et al. · 0 citations

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