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Author

Wirda Wiwik La Otje

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Open access Aug 2026

Analisis Kebutuhan Media Pembelajaran Berbasis Webgame dengan Model Discovery Learning untuk Meningkatkan Motivasi dan Hasil Belaja Matematika Siswa SMP

This study aims to analyze the needs for developing webgame-based learning media integrated with the Discovery Learning model to improve students’ motivation and mathematics learning outcomes at the junior high school level. The research employed a Research and Development (R&D) approach using the ADDIE model, focusing...

Wirda Wiwik La Otje, Intan Gemelia Fau, Adiati Tomia et al. · 0 citations
Open access Aug 2026

Analisis Kebutuhan Media Pembelajaran Berbasis Gamifikasi Dalam Meningkatkan Partisipasi dan Hasil Belajar Bahasa Inggris Pada Siswa SMP

It was revealed that English learning was still dominated by conventional teacher-centered methods, causing students to become passive and less motivated in the learning process, and gamification-based learning media are considered relevant and feasible to improve students’ motivation, participation, and English learni...

Intan Gemelia Fau, Wirda Wiwik La Otje, Adiati Tomia et al. · 0 citations

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