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Signals of AI Hallucination: Designing Hallucination-Aware Cues for Embodied Conversational Agents in VR
Three designs for presenting the hallucination-awareness information (uncertainty and provenance) in ECAs in VR against a no-cue baseline are compared and all three support users in identifying hallucinations.
See Better, Foresee Better, Act Wiser: Physically Grounded Proactive Modeling and Decision Making
This work studies retail service from sparse third-person video: before an explicit customer request, an agent must use limited human-object interaction evidence to intervene or remain silent, and introduces the Proactive Intent World Model, which advances static intent recognition toward intent world modeling by organ...