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Yi-Yi Liao

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Preprint Oct 2026

TETRIS-4DGS: Efficient Post-Training Compression of 4D Gaussian Splatting

4D Gaussian Splatting (4DGS) has emerged as a powerful dynamic scene representation, supporting real-time high quality rendering but suffers from prohibitive storage overhead. Existing methods typically attempt to solve this by treating compression as a per-scene optimization problem, limiting generalizability and appl...

Cheng-Zhen Wu, Ke-Le Liu, Si-Cheng Li et al. · 0 citations

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