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Yu-Chen Lin

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Conference Jul 2026

A Hierarchical Reinforcement Learning Framework with Spatial-Temporal Graph Attention for Autonomous Driving Decision-Making and Control

This paper presents a hierarchical framework that integrates spatial-temporal graph attention network (ST-GAT) with reinforcement learning for decision and control of autonomous driving. Inspired by the principles of human cognition, the framework decomposes the driving task into two complementary levels: a high-level trajectory planning module that utilizes the soft actor-critic (SAC) algorithm within the Frenet coordinate system, and a low-level tracking control module based on the worst-case soft actor-critic (WCSAC) strategy. This hierarchical decomposition improves policy stability and sample efficiency by decoupling strategic trajectory planning from reactive control execution. Unlike previous methods, the proposed ST-GAT module enables explicit scene understanding by modeling surrounding vehicles and their interactions as a spatial-temporal graph structure. Through attention-based aggregation, the system dynamically captures road geometry and agent behaviors directly from online sensor observations, enabling mapless situational reasoning. Experimental results show that the proposed framework achieves success rates of 92.33% and 97.00% in the roundabout and five-way intersection scenarios in the CARLA simulator.

Wen-Te Hsiao, J. Liao, Yu-Chen Lin et al. · 0 citations
Conference Jul 2026

RGS-SLAM: Robust Gaussian Splatting SLAM with Image Reconstruction in Dynamic Scenes

Simultaneous Localization and Mapping (SLAM) enables autonomous navigation and mapping for mobile robots, but most visual SLAM systems assume static environments and fail in the presence of dynamic objects, leading to localization drift and distorted maps. To address this, we propose RGS-SLAM, a robust Gaussian Splatting–based SLAM system that integrates YOLOv8 for dynamic object detection and LaMa inpainting to restore occluded regions, ensuring stable tracking and dense map construction. The system employs 3D Gaussian Splatting for efficient scene representation and photorealistic rendering. Experiments on the TUM RGB-D dynamic dataset demonstrate that RGS-SLAM reduces trajectory error by up to 91.6% compared with ORB-SLAM3 and generates high-quality dense maps under dynamic conditions. Moreover, the system runs efficiently on the NVIDIA Jetson AGX Orin, highlighting its feasibility for real-world edge applications.

Ting Yang, Pao-Kai Wang, Hui-Wen You et al. · 0 citations