3D editing methods are usually tested on a single edit, yet an asset is built through a long sequence of revisions, each of which must implement the requested change while leaving everything else unchanged. We introduce EditHero, to our knowledge the first benchmark for long-horizon, part-level 3D editing, with natural...
Rui-Han Yu, Yu-Ju Tsai, Mu-Yao Niu et al.· 0 citations
Programmable world models separate executable dynamics from visual generation, offering a promising foundation for next-generation game engines. However, their visual adherence to explicit rules and interactions remains insufficiently evaluated. Existing benchmarks assess visual quality, controllability, and instructio...
Zheng-Hui Huang, Gui-Xu Lin, Yu-Ju Tsai et al.· 0 citations
KaiNinja, a part-level extension of TRELLIS.2 built on a dual-volume form of its O-Voxel representation, is the first 3D generative model trained on agent-authored part data and finds that whole-object fidelity improves over the same backbone fine-tuned on the same dataset.
Rui-Han Yu, Lian Fu, Mu-Yao Niu et al.· 0 citations
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